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Dakota is a country in Europa Universalis II. As a native American country, it is affected by whiteman. In normal games its provinces are coloured brown, in fantasia games, they are coloured light orange. Dakota uses the default AI file.

Creating Dakota Edit

"Map showing provinces that can form Dakota"

Provinces that can form Dakota

Dakota can be created by revolt or releasing a vassal at any point before 1601, and will consist of the single province of Minnesota. It will have its normal exotic techgroup. Its culture and religion are not stated in revolt.txt, but if Tennesse has not been converted they will be Dakota and pagan.

Starting Position Edit

"Map showing Dakota's starting position"

Dakota's starting position

Dakota exists at the start of every scenario.

1419 Edit

In this scenario, Dakota has Dakota culture, Pagan religion, and 99 ducats in the treasury. It owns and controls four cores (Duluth Iowa, Mesabi, Minnesota) and has one core (Wisconsin) that it does not control..

Dakota also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 0
Trade tech 0
Land tech 0
Naval tech 0

1492 Edit

In this scenario, Dakota has Dakota culture, Pagan religion, and 99 ducats in the treasury. It owns and controls four cores (Duluth Iowa, Mesabi, Minnesota) and has one core (Wisconsin) that it does not control..

Dakota also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 0
Trade tech 0
Land tech 0
Naval tech 0

1617 Edit

In this scenario, Dakota has Dakota culture, Pagan religion, and 99 ducats in the treasury. It owns and controls four cores (Duluth Iowa, Mesabi, Minnesota) and has one core (Wisconsin) that it does not control..

Dakota also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 1
Trade tech 1
Land tech 4
Naval tech 0

1700 Edit

In this scenario, Dakota has Dakota culture, Pagan religion, and 99 ducats in the treasury. It owns and controls four cores (Duluth Iowa, Mesabi, Minnesota) and has one core (Wisconsin) that it does not control..

Dakota also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 1
Trade tech 1
Land tech 10
Naval tech 0

1773 Edit

In this scenario, Dakota has Dakota culture, Pagan religion, and 99 ducats in the treasury. It owns and controls four cores (Duluth Iowa, Mesabi, Minnesota) and has one core (Wisconsin) that it does not control..In this scenario, Dakota has Dakota culture, Pagan religion, and 99 ducats in the treasury. It owns and controls one core (Tuscaloosa), and has three more (Alabama, Savannah and Minnesota) it does not own.

Dakota also has the following stability and technology:

Tech Level
Stability 3
Infrastructure 3
Trade tech 3
Land tech 14
Naval tech 0

1795 Edit

In this scenario, Dakota has Dakota culture, Pagan religion, and 100 ducats in the treasury. It owns and controls four cores (Duluth Iowa, Mesabi, Minnesota) and has one core (Wisconsin) that it does not control..

Dakota also has the following stability and technology:

Tech Level
Stability 3
Infrastructure 1
Trade tech 2
Land tech 29
Naval tech 0

Monarchs Edit

Dakota does not have any listed monarchs before 1700. It is unclear how the game chooses the name and abilities of monarchs before that date.

Name Reigns from Diplomacy Administration Military
Wabasha I 1700 4 4 5
Wabasha II 1745 6 7 6
Wabasha III 1799 5 7 4

Leaders Edit

Dakota has no leaders of any kind

Events Edit

Dakota does not have an events file.

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