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Iroquois is a country in Europa Universalis II. As a native American country, it is affected by whiteman. In normal games its provinces are coloured dark grey, in fantasia games, they are coloured dark green. Iroquois uses the default AI file.

Creating Iroquois[]

"Map showing provinces that can form Iroquois"

Provinces that can form Iroquois

Iroquois can be created by revolt or releasing a vassal at any point before 1751, and will consist of the single province of Mohawk. Its culture and religion are not stated in revolt.txt, but if Mohawk has not been converted they will be Iroquois and pagan.

Starting Position[]

Iroquois exists at the start of every scenario. It is also one of the starting countries in Fantasia.

1419[]

"Map showing Iroquois's starting position in 1419, 1492, 1617, and 1700"

Iroquois's starting position in 1419, 1492, 1617, and 1700

In this scenario, Iroquois has Iroquois culture, Pagan religion, and 99 ducats in the treasury. It owns and controls all six of its cores (Irondekoit, Mohawk, Onondaga, Oswego, Shenandoah, and Tuscarora) and nothing else.

Iroquois also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 0
Trade tech 0
Land tech 0
Naval tech 0

1492[]

In this scenario, Iroquois has Iroquois culture, Pagan religion, and 99 ducats in the treasury. It owns and controls all six of its cores (Irondekoit, Mohawk, Onondaga, Oswego, Shenandoah, and Tuscarora) and nothing else.

Iroquois also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 0
Trade tech 0
Land tech 1
Naval tech 0

1617[]

In this scenario, Iroquois has Iroquois culture, Pagan religion, and 99 ducats in the treasury. It owns and controls all six of its cores (Irondekoit, Mohawk, Onondaga, Oswego, Shenandoah, and Tuscarora) and nothing else.

Iroquois also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 0
Trade tech 0
Land tech 9
Naval tech 0

1700[]

In this scenario, Iroquois has Iroquois culture, Pagan religion, and 99 ducats in the treasury. It owns and controls all six of its cores (Irondekoit, Mohawk, Onondaga, Oswego, Shenandoah, and Tuscarora) and nothing else.

Iroquois also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 1
Trade tech 1
Land tech 13
Naval tech 0

1773[]

"Map showing Iroquois's starting position in 1773 and 1773"

Iroquois's starting position in 1419 and 1492

In this scenario, Iroquois has Iroquois culture, Pagan religion, and 99 ducats in the treasury. It owns and controls three cores (Irondekoit, Mohawk, and Tuscarora) and has two more (Onondaga and Oswego) it does not own.

Iroquois also has the following stability and technology:

Tech Level
Stability 3
Infrastructure 4
Trade tech 5
Land tech 14
Naval tech 0

1795[]

In this scenario, Iroquois has Iroquois culture, Pagan religion, and 10 ducats in the treasury. It owns and controls three cores (Irondekoit, Mohawk, and Tuscarora) and has two more (Onondaga and Oswego) it does not own.

Iroquois also has the following stability and technology:

Tech Level
Stability 3
Infrastructure 2
Trade tech 3
Land tech 33
Naval tech 0

Fantasia[]

The Iroquois are one of the starting countries in Fantasia games. All countries in this game start with an identical set-up. The Iroqouis start with their capital and only province being Mohawk. They only know of four provinces: Irondekoit, Oswego, Onondaga, and Tuscarora.

Monarchs[]

The Iroquois have no monarchs listed before 1492. It is not known how the game decides their monarch's name and abilities before that date.

Name Reigns from Diplomacy Administration Military
Bear Paw 1492 6 7 4
White Wolf 1533 7 7 6
Hiawatha 1567 9 8 6
Wise Beaver 1595 8 6 7
Red Fox 1623 7 5 7
Eagle 1670 8 6 3
Theyanoguin 1699 6 7 3
Teiorhenhsere 1755 5 7 4
Thayenanega 1780 8 5 3
Ahyouwighs 1807 6 5 4

Leaders[]

Iroquois has no admirals, explorers, or conquistadors.

Generals[]

Name Rank Starts Dies Movement Fire Shock Siege
Pontiac 0 1765 1780 6 3 6 0

Events[]

Iroquois does not have an events file.

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