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Kongo is a country in Europa Universalis II. In normal games, its provinces are coloured light grey. In fantasia games, its provinces are coloured light orange. Kongo uses the default AI file.

Creating Kongo Edit

map showing provinces that can make Kongo

provinces that can make Kongo

If Kongo has been annexed, it can be recreated by revolt, or releasing it as a vassal from provinces in the Gabon region of West Africa. If it is created in this way, it will have the china techgroup, rather than its usual exotic one, making it research faster. Kongo can be created from one or more of the following provinces:

  • Teke
  • Ngoyo
  • Ndongo
  • Congo

If it is part of the new country, Congo will be the capital.

Kongo's culture and religion are not hardcoded into revolt.txt. As Kongo and its provinces are all pagan, it is possible that Kongo will have a different state religion and national culture if it is recreated mid-game.

Starting Position Edit

map showing Kongo's starting position

Kongo's starting position

Kongo starts every scenario with the same set of provinces (owning all of its cores and nothing else), and the same capital. It always has the same state religion (Pagan), and culture (Kongolese).

1419 Edit

In the 1419 scenario, Kongo has a treasury of 200 ducats. It has 3 stability, and is at level 0 on all technologies

1492 Edit

In the 1492 scenario, Kongo has a treasury of 200 ducats. It has 3 stability, and is at level 0 on all technologies except for land, where it is at level 2.

1617 Edit

In the 1617 scenario, Kongo has a treasury of 200 ducats. It has 3 stability, level 1 for both trade and infrastructure technologies, level 10 for land, and level 0 for naval.

1700 Edit

In the 1700 scenario, Kongo has a treasury of 200 ducats. It has 3 stability, level 2 for both trade and infrastructure technologies, level 14 for land, and level 0 for naval.

1773 Edit

In the 1773 scenario, Kongo has a treasury of 200 ducats. It has 3 stability, level 3 for both trade and infrastructure technologies, level 17 for land, and level 4 for naval.

1795 Edit

In the 1795 scenario, Kongo has a treasury of 200 ducats. It has 3 stability, level 3 for both trade and infrastructure technologies, level 17 for land, and level 4 for naval.

Monarchs Edit

Name

Reigns from

Diplomacy

Military

Administration

Nkuwu

1419

6

6

5

Nzinga Nkuwa

1457

9

5

4

Afonso I

1 Jun 1506

6

7

8

Pedro I

1543

4

3

5

Diogo I

1545

6

5

5

Bernardo I

1 Sep 1561

3

2

5

Henrique I

1 Spr 1566

3

4

3

Alvaro I

1568

4

5

7

Alvaro II

1587

4

7

9

Bernado II

1 Aug 1614

3

5

3

Alvaro III

1 Aug 1615

8

5

6

Garcia I

13 Apr 1624

2

4

3

Ambrosio

1 Jun 1626

3

4

5

Alvaro IV

1 Mar 131

3

3

2

Alvaro V

25 Feb 1636

3

5

3

Alvaro VI

1 Aug 1636

4

2

4

Garcia II

22 Feb 1641

7

4

8

António I

1661

2

3

6

Alvaro VII

29 Oct 1665

4

5

3

Alvaro VIII

1 Jun 1666

5

4

4

Afonso III

1667

3

5

3

Alvaro IX

1669

2

4

4

Raphael

1672

3

3

3

Daniel

1674

4

5

2

André

1678

4

6

4

Alvaro X

1690

5

4

3

Pedro IV

1 Dec 1694

7

4

8

Nicolau

1717

5

5

5

Sebastião

1725

4

6

7

António II

1732

4

4

5

Alvaro XI

1741

4

6

4

Alexio

1750

5

3

6

Henrique II

1757

4

6

5

Afonso IV

1769

6

5

5

José I

1780

5

5

3

Afonso V

1 Feb 1784

6

3

4

José II

1788

4

5

3

Pedro VI

1792

6

6

4

Alvaro XII

1795

4

6

3

Francisco II

1798

6

5

5

Garcia IV

1802

5

5

6

Garcia V

1814

6

4

4

Leaders Edit

Kongo has no admirals, explorers, or conquistadors.

Generals Edit

Name Rank Starts Dies Movement Fire Shock Siege
Alvaro II 0 1587 1 Aug 1614 2 3 2 0

Events Edit

There are no events files for Kongo in vanilla EU2.

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