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Morocco is a country in Europa Universalis II, representing the historical country of the same name. In normal games, its provinces are coloured light grey. In fantasia games, its provinces are coloured light orange.

Creating Morocco[]

Map showing provinces that may form Morocco in EU2

Provinces that can form Morocco

Should it cease to exist, Morocco can be recreated by revolt or releasing a vassal at any point in the game from provinces in the Mahgreb area of North Africa. It must include at least one of the following provinces:

  • Fez (the default capital)
  • Toubkal

It may also include the following provinces:

  • Tangiers
  • Sahara (note: in the Mauritania region of West Africa).

revolt.txt does not include a default culture or religion.

Starting Position[]

Morocco exists at the start of all the scenarios.

1419[]

Map showing Morocco's starting position in 1419

Morocco's starting position in 1419

In this scenario, Morocco has Arabic culture and Sunni religion, and 99 ducats in the treasury. It owns and controls two cities - which are its only cores.

Morocco also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 0
Trade tech 0
Land tech 0
Naval tech 0

1492[]

Map showing Morocco's starting position in 1492

Morocco's starting position in 1492

In this scenario, Morocco has Arabic culture and Sunni religion, and 99 ducats in the treasury. It owns and controls three provinces, with a core on a fourth.

Morocco also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 2
Trade tech 2
Land tech 4
Naval tech 4

1617[]

Map showing Morocco's starting position in 1617 and 1700

Morocco's starting position in 1617 and 1700

In this scenario, Morocco has Arabic culture and Sunni religion, and 150 ducats in the treasury. It owns and controls eleven provinces, five of which are cores.

Morocco also has the following stability and technology:

Tech Level
Stability 3
Infrastructure 5
Trade tech 5
Land tech 18
Naval tech 19

1700[]

In this scenario, Morocco has Arabic culture and Sunni religion, and 99 ducats in the treasury. It owns and controls eleven provinces, five of which are cores.

Morocco also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 5
Trade tech 5
Land tech 21
Naval tech 22

1773[]

Map showing Morocco's starting position in 1773

Morocco's starting position in 1773

In this scenario, Morocco has Arabic culture and Sunni religion, and 150 ducats in the treasury. It owns and controls eleven provinces, four of which are cores.

Morocco also has the following stability and technology:

Tech Level
Stability 6
Infrastructure 5
Trade tech 6
Land tech 34
Naval tech 31

1795[]

Map showing Morocco's starting position in 1795

Morocco's starting position in 1795

In this scenario, Morocco has Arabic culture and Sunni religion, and 150 ducats in the treasury. It owns and controls its four core provinces and nothing else.

Morocco also has the following stability and technology:

Tech Level
Stability 3
Infrastructure 5
Trade tech 6
Land tech 34
Naval tech 31

AI Priorities[]

Morocco has its own AI file.

Colonization[]

Map showing areas Morocco will focus on colonising

Morocco's colonial focus

Morocco will focus its colonization on the area of Mauritania in Africa, and will only establish a single colony at a time. It will never try to establish a trading post, has a +10 bonus for establishing a colony next to its own territory and a -10 bonus for establishing one next to another country.

Trade[]

Morocco only has a 50 for sending a trader to a center of trade (half the default AI value), and a 5 (compared to the default 25) for starting a trade embargo

War[]

Morocco is set to be much more aggressive than the average AI (having a warmonger score of 75, rather than the default 10), and will focus its wars on Fez, Mali, and Songhai.

It is likely to support wars further from its capital (2.0 vs the default 0.5), and less likely to focus on defending/liberating its own provinces (1.0 vs the default 2.0). It is more aggressive in general (3.0 warmonger vs default 1.0)

Monarchs[]

Name Reigns from Diplomacy Military Administration
Yahyâ al-Wattâsî 1419 7 8 6
Alî 1448 5 5 5
Muhammad I 1458 4 6 6
Muhammad II al-Burtuqûlî 1504 8 4 3
Muhammad I al-Qa'im 1510 6 8 6
Ahmad al A`raj 1517 5 7 3
Muhammad II 26 Sep 1525 7 5 6
Abd Allâh I 23 Oct 1557 6 7 9
Muhammad III 23 Jan 1574 6 4 3
Ahmad III 4 Aug 1578 3 8 5
Abd Allâh II 19 Aug 1603 3 4 4
Zaydân 2 Aug 1609 4 4 3
Abd al-Malik 28 Sep 1627 2 4 3
Al-Walîd 11 Feb 1631 3 2 3
Muhammad V 22 Deb 1636 4 3 4
Ahmad III 1654 2 2 4
Abd al-Karîm 1659 3 3 3
Ar-Rashid 1669 6 8 7
Ismâ'îl 27 Mar 1672 8 9 9
Ahmad 21 Mar 1727 3 4 4
Abd Allâh 6 Mar 1729 4 4 8
Muhammad III 9 Nov 1557 7 5 7
Al-Yazîd 11 Apr 1790 6 3 3
Sulaymân 16 Feb 1792 5 6 3

Leaders[]

Morocco has no admirals or explorers

Generals[]

Name Rank Starts Dies Movement Fire Shock Siege
Yahyâ al-Wattâsî 0 1419 1448 3 2 3 0
Muhammad I al-Qa'im 0 1510 1517 3 4 1 0
Ahmad al A`raj 0 1517 16 Sep 1525 4 2 3 0
Muhammad II 0 26 Sep 1525 23 Oct 1557 2 3 3 0
Muhammad III 0 23 Jan 1574 4 Aug 1578 3 3 3 0
ar-Rashid 0 1669 27 Mar 1672 4 4 3 1
Ismâ'îl 0 28 Mar 1672 21 Mar 1727 3 3 2


Conquistadors[]

Name Rank Starts Dies Movement Fire Shock Siege
Judar Pasha 20 1589 1600 4 5 4 0

Events[]

Morocco has a major events file. All of its events are part of an event chain triggered by the Spanish expulsion events.

Moor Refugees from Al-Andalus / Moor Exodus from Al-Andalus

If Spain owns both Andalusia and Murcia at any point between 1st January 1493 and 1st January 1499, they will get the first expulsion event, which will happen up to 30 days later. If Spain picks option A (the usual choice by the AI), Morocco gets the Refugees event. If they pick option B, Morocco gets the Exodus event. The Exodus event has two options. Option A is This means Holy War. Option B is Unfortunately, our hands are tied.

These events have the following effects:

Effect Refugees Holy War Tied Hands
population change in 2 random provinces +5,000 +10,000 +10,000
relations (Spain) -150 -150 -50
relations (Granada) +150 +180 -50
relations (Algiers) +100 +150 -50
relations (Fez) +100 +150 -50
trade technology +800 +1200 +1200
land technology +800 +1200 +1200
Treasury +500 +700 +700
Stability - +1 -2
inflation -2 - -3

In addition, the Holy War option gives a casus belli against Spain for 36 months, and a royal marriages with Granada.

Morisque Refugees from Al-Andalus (1)

If Spain owns both Grenada and Gibraltar between 1st Jan 1566 and 1st Jan 1571, and did not pick option B in the first expulsion event, they get the second expulsion event up to 30 days later. If they choose option A, they trigger this event.

Morocco gains 10,000 population in one random province and 5,000 in another. They also gain 800 trade, 600 land, and 300 for the treasury. Finally, they lose 1 point of both stability and inflation.

Morisque Refugees from Al-Andalus (2)

If Spain owns both Grenada and Gibraltar between 1st Jan 1600 and 1st Jan 1612, and picked option A in the second expulsion event, they get the third up to 30 days later. If they choose option A, they trigger this event.

Morocco gains 15,000 population in one random province and 10,000 in another. They also gain 1200 in both trade and land, 6 merchants, and 500 ducats. They lose 2 points of stability and one point of inflation.

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