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The file province.csv defines the default values of most important aspects of each province. When a settlement exists in a province, then certain aspects of the province may be overridden by the city. However, the default value is defined in province.csv

Province.csv is found in the EU2 subdirectory db. On a typical install of EU2 to a C: drive, you can look at it by cutting/pasting this reference:

file:///C:/Program%20Files/Paradox%20Entertainment/Europa%20Universalis%202/DB/province.csv

Format of province.csv Edit

Province.csv is a text file containing a long listing of attributes for provinces. Each province has its attributes defined on a single line; the entire file has a line for every province in the game. The individual attributes of a province are listed on its line, separated by semicolons. The meaning of the numbers on a line is not obvious from the line itself; however the first line of the file does have "labels" for "columns" which will give you a hint as to what the number in that position does. In this article we use the column headers to refer to the position. Most spreadsheet programs will allow you to open the file as a spreadsheet, making it easier to read and to edit.

An example line from province.csv, along with the first line of the file, is shown here.

Id;Name;PIW name;Religion;Culture;SizeModifier;Pashas;Climate;Ice?;Storm?;Galleys;Manpower;Income;Terrain;Mine(1) ?;MineValue;Goods;Upgradable;CoT Historical Modifier;Difficulty for Colonization;Native Combat Strength;Ferocity;Efficiency of Natives in combat;Negotiation Value for Trading Posts;Natives Tolerance value ;City XPos;City YPos;Army XPos;ArmyYPos;PortXPos;Port YPos;Manufactory XPos; Manufactory YPos;Port/sea Adjacency;Terrain x;Terrain Y;Terrain variant;Terrain x;Terrain Y;Terrain variant;Terrain x;Terrain Y;Terrain variant;Terrain x;Terrain Y;Terrain variant;Area;Region;Continent;;Extra River Desc Link 1;Extra River Desc Link 2;Extra River Desc Link 3;;Fill coord X;Fill coord Y;;;;;;;;;;;;;;;;
380;Flandern;coastal;reformed;dutch;0;0;3;0;0;0;6;17;0;0;0;clo;1;4;0;0;0;0;0;0;9505;1636;9548;1671;9475;1615;9502;1677;938;-100;-100;0;-100;-100;0;-100;-100;0;-100;-100;0;Low Countries;Western Europe;Europe;Antwerpen;0;0;0;1;9522;1649;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1


Game Play Relevant Information Edit

Most of the first 23 fields in province.csv affect the game play in one way or another. The field names for these fields are as follows:

Id;Name;PIW name;Religion;Culture;SizeModifier;Pashas;Climate;Ice?;Storm?;Galleys;Manpower;Income;Terrain;Mine(1) ?;MineValue;Goods;Upgradable;CoT Historical Modifier;Difficulty for Colonization;Native Combat Strength;Ferocity;Efficiency of Natives in combat;Negotiation Value for Trading Posts;Natives Tolerance value ;


Display Relevant Information Edit

Many of the fields later on a line in province.csv don't affect game play. Rather, they relate to the display of the province in the game. These fields will probably not be of any interest to a player, but might be to modders.

The field names for these fields are as follows:

City XPos;City YPos;Army XPos;ArmyYPos;PortXPos;Port YPos;Manufactory XPos; Manufactory YPos;Port/sea Adjacency;Terrain x;Terrain Y;Terrain variant;Terrain x;Terrain Y;Terrain variant;Terrain x;Terrain Y;Terrain variant;Terrain x;Terrain Y;Terrain variant;Area;Region;Continent;;Extra River Desc Link 1;Extra River Desc Link 2;Extra River Desc Link 3;;Fill coord X;Fill coord Y

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