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Shawnee is a country in Europa Universalis II. As a native American country, it is affected by whiteman. In normal games its provinces are coloured light brown, in fantasia games, they are coloured light orange. Shawnee uses the default AI file.

Creating Shawnee Edit

"Map showing provinces that can form Shawnee"

Provinces that can form Shawnee

Shawnee can be created by revolt or releasing a vassal at any point before 1751. Its culture and religion are not stated in revolt.txt, but if its capital has not been converted they will be Shawnee and pagan. Shawnee can be formed from Erie and/or Hindua. If it is included, then Erie will be the capital.

Starting Position Edit

Shawnee exists at the start of every scenario.

1419 Edit

"Map showing Shawnee's starting position in 1419, 1492, 1617, 1700 and 1775"

Shawnee's starting position in 1419, 1492, 1617, 1700 and 1775

In this scenario, Shawnee has Shawnee culture, Pagan religion, and 100 ducats in the treasury. It owns and controls all four of its cores (Erie, Hindua, Kentucky, Miamis) and nothing else.

Shawnee also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 0
Trade tech 0
Land tech 0
Naval tech 0

1492 Edit

In this scenario, Shawnee has Shawnee culture, Pagan religion, and 99 ducats in the treasury. It owns and controls all four of its cores (Erie, Hindua, Kentucky, Miamis) and nothing else.

Shawnee also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 0
Trade tech 0
Land tech 0
Naval tech 0

1617 Edit

In this scenario, Shawnee has Shawnee culture, Pagan religion, and 100 ducats in the treasury. It owns and controls all four of its cores (Erie, Hindua, Kentucky, Miamis) and nothing else.

Shawnee also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 0
Trade tech 0
Land tech 5
Naval tech 0

1700 Edit

In this scenario, Shawnee has Shawnee culture, Pagan religion, and 100 ducats in the treasury. It owns and controls all four of its cores (Erie, Hindua, Kentucky, Miamis) and nothing else.

Shawnee also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 1
Trade tech 1
Land tech 13
Naval tech 0

1773 Edit

In this scenario, Shawnee has Shawnee culture, Pagan religion, and 99 ducats in the treasury. It owns and controls all four of its cores (Erie, Hindua, Kentucky, Miamis) and nothing else.

Shawnee also has the following stability and technology:

Tech Level
Stability 3
Infrastructure 4
Trade tech 5
Land tech 14
Naval tech 0

1795 Edit

"Map showing Shawnee's starting position in 1795"

Shawnee's starting position in 1795

In this scenario, Shawnee has Shawnee culture, Pagan religion, and 100 ducats in the treasury. It owns and controls two of its cores (Erie and Hindua), and there are two more (Kentucky and Miamis) that it does not own.

Shawnee also has the following stability and technology:

Tech Level
Stability 2
Infrastructure 1
Trade tech 2
Land tech 32
Naval tech 0

Monarchs Edit

Shawnee has no monarchs listed before 1725. It is unclear how the game assigns their monarch's name and abilities before this point.

Name Reigns from Diplomacy Administration Military
Paxinos 1725 4 7 5
Wynepuechisika 1755 5 4 6
Weyapersenwah 1777 3 4 4
Tecumseh 1800 9 8 8


Leaders Edit

Shawnee has no admirals, explorers, or conquistadors.

Generals Edit

Name Rank Starts Dies Movement Fire Shock Siege
Tecumseh 0 1800 1813 5 5 3 0

Events Edit

Shawnee does not have an events file.

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